Ranking From Software’s Best Bosses #10-1 | Column from the Editor

On June 11th of this year, we set out to rank every single boss in all of Soulsborne from worst to best. Today, we finally cap it off with the best out of all 199 bosses ranked on this list.

We will also reveal the results of the community wide poll conducted days before this was uploaded. The community ranking will be noted on each selection. With that out of the way, let’s begin!

10. Orphan of Kos (Bloodborne)

3rd most votes for ‘best boss’ on community poll

The very final DLC boss, Orphan of Kos is generally viewed as the game’s hardest boss. This is another flawless example of why Soulsborne DLC has developed a reputation for being a massive overall improvement to the base game.

I’ll go ahead and save you the tired old “this boss is hard because it’s fast and does a lot of damage” because that feels like a tired old sphiel at this point. Orphan of Kos isn’t just ‘aggressive’, he’s what happened when From Software decided to give Oceiros the Consumed King a healthy dose of Adderall and a gargantuan placenta to bludgeon players with. Then, in second phase, he gets a pair of wings and the ability to call lightning bolts around the battlefield on a whim. The fact he can be parried is close to irrelevant, as he moves so fast and punishes failed parries incredibly hard, making them barely worth even trying. He can stagger if the player happens to be able to match his aggression somehow. Good luck with that!

The scenery of this fight adds a lot to it. Before fighting, a cutscene quite literally shows Orphan of Kos being born by what is undoubtedly the dying, weakened body of Kos herself. The ‘Orphan’ title isn’t misleading, and this is again where From Software showcases their mastery at showing with less telling. The veil which held back the blood moon ultimately contributed to the demise of Kos, and this is all shown when the Orphan of Kos is seen staring off at the blood moon, silently sobbing, just before the fight begins. The fight takes place on the shores of a lake where Kos’ corpse lays. It’s a somber take on a final conflict that works really well.

Overall, Orphan of Kos earns a top 10 spot on this list for standing out in how he challenges the player on the battlefield as well as how the boss itself is presented. It was truly a no brainer that he would appear somewhere this high when the list was first being made, and even in retrospect, I’m surprised I wasn’t able to put him even higher than he already is.

9. Twin Princes Lothric and Lorian (Dark Souls 3)

6th most votes for ‘best boss’ on community poll

The Twin Princes boss is the last Lord of Cinder boss fight the player can fight. They are also the last mandatory boss fight before the final boss of the game. Fittingly, they are easily the best of the Lords of Cinder. Powerful lore, a thrilling fight and amazing cinematics pave the way here.

Difficulty here arguably tests the player’s hand:eye coordination more than any other boss in Soulsborne history. Lorian will greet the player initially, and while he’s mostly manageable, he can and will frequently teleport and reappear with an attack quickly. He will often reappear out of sight, so the player will need to be ready to look out and dodge him on a dime to succeed. Second phase adds a new complication as Lothric can harass the player with his magic, as well as permanently resurrect Lorian every time the player defeats Lorian until Lothric himself goes down, ending the fight. It’s the best example of an endurance fight that the base game has to offer, as both phases are long, both bosses hit hard. Add resurrection into the mix, and this is a doozy.

Though this is technically a gank fight, there isn’t an actual sense of numbers disadvantage because Lothric constantly stays draped over Lorian’s shoulder. As such, the player only has to keep track of a single entity even though two separate enemies are attacking at once. This synergizes masterfully with the resurrection mechanic, presenting an interesting strategic dilemma that can vary wildly depending on the player’s build and playstyle.

Of the two, it’s Lothric’s soul who represents the fourth and final Soul of Cinder the player must collect. In his dialogue before the fight, Lothric tells the player he isn’t interested in the First Flame and has deliberately refused to offer his soul to rekindle it. The other three Lords were seen in a state of refusal because their lives had basically disintegrated in front of them, but this isn’t the case with Lothric. He and his twin do bear nasty curses but they aren’t related to the dilemma at hand. It really does a good job finding a different way to really question the player and make them really wonder if their journey has been right, wrong or overall even worth it in the end. The last time we saw a moral dilemma come up like that, it stemmed from a boss in Maiden Astrea who was pitifully weak and quite literally could not even attack the player. Needless to say, this political chicanery comes with a bit more of a bite.

8. Starscourge Radahn (Elden Ring)

Best boss fight in Elden Ring

2nd most votes for ‘best boss’ on community poll

Elden Ring put forth a number of very well made Demi God bosses, Rememberance bosses, even just bosses in a regular context who were done up well. But none of them made quite the impact on the game that Radahn did. He is a Demi God boss found in Caelid, right at the Redmane Castle, typically fought during the mid game.

Challenge for this fight is very volatile. On one hand, the player can summon up to six NPCs and two other players to give themselves a makeshift army. The NPCs don’t even buff Radahn’s health like NPC summons usually do, so this is a risk free strategy. Even still, Radahn’s damage output is just massive. He can easily threaten a two or even one hit kill that can come upon the player in the blink of an eye. His ‘weaker’ attacks notably will not floor them, facilitating a speedy two hit kill. He has several attacks that can one-shot as well, his signature Starcaller Cry, his second phase transition attack or his homing mass of meteors he can use in second phase are just some examples.

Radahn’s difficulty is high, but it is a very much secondary reason for why he’s this high on the list. This boss is basically From Software’s take on a raid boss as, again, a maximum of nine different units can fight him all at once. It goes about as well as you’d expect; while having a big numbers advantage is nice, the drawback is giving Radahn the element of surprise by not making it clear who he is going to target with each attack. These NPCs can be resummoned infinitely, maintaining this dynamic.

Radahn is unquestionably the most important optional boss in the entire game. His defeat allows the player to progress multiple questlines, enter Nokron the Eternal City and get a useful Great Rune. Even accessing the fight is a task in itself, mandating one of a few very specific ways to be able to access Radahn.

This fight is a rollercoaster, cinematically speaking. Radahn is genuinely intimidating to fight up close, standing at a towering 27 feet tall with two huge swords which are easily larger than the player’s character. This is supplemented in a oddly fitting, humorous way by Radahn’s tiny horse Leonard, whom Radahn learned gravity magic just so he could keep riding. This was a really neat way to use lore to explain how Radahn got access to his gravity powers.

By far, the breadwinner for this fight is Radahn’s absolutely eye-popping second phase transition. After reaching half health, he will float towards the sky. He will return about ten seconds later by trying to crash a giant meteor right into the player, with the ensuing explosion basically guaranteeing a quick death. This was easily the single greatest non-cutscene second phase transition ever, and if it wasn’t for Bloodborne’s Ludwig the Holy Blade, it’d be fair to just straight up say greatest ever period. That was enough to ensure a spot for Radahn in the top 10.

7. Martyr Logarius (Bloodborne)

Best boss fight in Bloodborne

7th most votes for ‘best boss’ on community poll

Of all the picks for the top ten, I (prior to witnessing the results finalize on the community poll) predict that this one will be viewed as the most surprising. Logarius is the boss of Forsaken Castle Cainhurst, an entirely optional area hidden behind a very well hidden side room at the start of the game, making it and Logarius by association tricky to access. Unless you’re speedrunning the game, however, you are 100% going to want to experience this fight, as it quietly became one that truly exemplifies all of what makes Bloodborne as great as it is.

Challenge for this fight is pretty high. There aren’t any real ways to ‘cheese’ this one, and the player will typically be forced to fight Logarius straight up. During his sluggish first phase, he will repeatedly use Executioner’s Gloves and attack with his scythe should the player get close. He finally comes to and then some during his second phase, as he will begin to fly and land with devastating scythe attacks, continue to use Executioner’s Gloves, and nastiest of all, he will occasionally plant a sword in the ground that will, after a short delay, cause a flurry of daggers to begin flying all around the area. Additionally, he cannot be parried during second phase, forcing the player to lean on dodging to avoid taking damage. Second phase really adds the tension and fast paced combat Bloodborne is so well known for.

Right off the bat, I want to say- this is the best soundtrack in all of Soulsborne. Subjectively, you may prefer a myriad of other soundtracks over this one, but this one simply fits the boss, the setting, and the game itself better than any other soundtrack out there. Before fighting Logarius, a cutscene will play showing him slowly stagger from his throne chair and rise to slowly approach the player. During his first phase, the soundtrack is slow but dramatic and tense. Given that Logarius is adept with magic, the soundtrack itself fits due to its loud, monotone and abrupt nature seeming as if it got pulled from the Lord of the Rings, or perhaps a morbid remix of a Final Fantasy theme. During second phase, Logarius starts kicking it into high gear and the soundtrack seamlessly adapts, suddenly becoming a crescendo that retains its monotone properties, but not for quite as long to reflect the tempo of the fight and music. With the player fighting to keep up with Logarius flying all around the arena and dropping powerful attacks on them at every turn, the desperate tone of the soundtrack will be all the more impactful if the player is in a tight battle with him, a situation where who wins or loses is very much up in the air. This is largely what positioned Logarius this high as, even as is, he’d have been a top 25 pick for the list at bare minimum. His masterful soundtrack and the unprecedented synergy it has with his fight truly elevated it.

Overall, Bloodborne is about as close to a horror game as From Software will ever get. The entirety of the game is soaked in the macabre, and with the setting being entirely gothic, there are very few moments where something ugly isn’t throwing itself at the player. In this fight, the ‘horror’ takes on a different feel that makes it fresh. Instead of fearing Logarius like he’s the incarnation of death itself, we experience a new type of ‘fear’. Logarius is fought in blistering cold weather atop a haunted castle where falling to one’s death or getting hacked apart by Logarius’ menacing scythe are very possible ways for the fight to end. This isn’t ‘fear of the unknown’ type fear, this is ‘inescapable dangerous man in a hostile setting’ type fear, like something you might see in a Stephen King setting. In that way, Martyr Logarius ascended to the top ten on this list.

6. Sister Friede & Father Ariandel (Dark Souls 3)

4th most votes for ‘best boss’ on community poll

This fight was masterfully done in numerous different ways, a few completely unique to itself. It is a three-phase fight with each phase being challenging in its own, completely standalone way. The first phase is Friede in a one on one, the second phase sees Father Ariandel spring into action, then the fight ends with a buffed up Blackflame Friede making one last stand in another 1v1. Unsurprisingly, this is the final boss of the Ashes of Ariandel DLC pack.

Personally, this boss is the hardest boss in all of Soulsborne for me subjectively. Objectively, it might not quite be top 5 in the entire franchise, but it’s still up there for sure. In a nutshell, this is an endurance fight where the player’s resources, such as FP, Estus supply and possibly weapon durability, will be put to the test. This is the case staring down the Ariandel Chapel halls against a foe who is much, much speedier than the player and can be difficult to keep up with. First phase is a straightforward fight against such an assailant, while second phase bringing Ariandel into the fray oddly enough arguably is easier than first phase, as they share a health bar. With Ariandel’s poor defensive stats and massive body frame, he is an easy target to spam down, with the caveat of keeping an eye on Friede as she may attempt to heal him if left completely unchecked. Third phase is easily the hardest, as it’s basically Friede in her first phase massively buffed by Blackflame. The saving graces here are the aforementioned Ariandel’s exploitable defensive profile and Friede’s susceptibility to being staggered as well as back stabbed.

Friede is the leader of the Sable Church, making her a follower of Dark Souls 1’s Darkstalker Kaathe. Kaathe was associated with the Age of Dark, and in the aforementioned game, he wanted the player to avoid relinking the First Flame entirely. Combine this with Friede and Ariandel working closely to create and maintain the world they’re in, along with her repeated pleas for the player to leave Ariandel and it’s quite clear Friede wants absolutely nothing to do with the player or anyone from the world of Lothric. Whether you believe Friede is good or evil is entirely dependent on the moral dilemma of Age of Fire vs Age of Dark.

One thing which has been said numerous times over the course of this list, mainly with regards to Soulsborne’s older entries, is that some bosses had a decent concept, but weren’t executed as well as they could be due to lacking technology and possibly experience. Friede is an amalgamation of a few different recycled concepts from previous games which were made to work much better. Her invisibility mechanic is strikingly similar to that of Crossbreed Priscilla from Dark Souls 1, while her distinct fighting style seems to take inspiration from Bloodborne’s Lady Maria of the Astral Clocktower. Finally, the way her AI performs when Father Ariandel enters the scene is considerably more passive than when Friede fights solo. Here, she is content to stand back, occasionally harrass the player with ranged frost attacks or demand their attention in trying to heal Ariandel, rather than get in their face as Ariandel will. This is reminiscent of the Bell Gargoyles from Dark Souls 1. All of these concepts were done better in this fight, further proof that From Software truly has come a long way over the years in producing progressively better content.

Overall, being a completely perfect fight with high difficulty that performs past concepts on a truly elite, vastly improved level, Friede was a shoo in for the top ten on this list.

5. Demon From Below & Demon in Pain/Demon Prince (Dark Souls 3)

Best gank fight in all of Soulsborne

10th most votes for ‘best boss’ on community poll

In truth, I’m a bit surprised this one didn’t get more love, being our least voted for option on our community poll. There is a potential explanation, and that is that this boss is included in a DLC pack where two other bosses from this pack are set to show up later on this list, perhaps overshadowing this one. While that is fine and fair enough, dismissing this boss because of that would be a grave mistake. As has been said, this is the single best gank fight in all of Soulsborne, even eclipsing the masterful Ornstein and Smough. The fight starts with the Twin Demons fighting the player, before they eventually manifest into a one on one with the Demon Prince.

Difficulty for this fight is generally quite high, but is variable in a unique way. The moveset of the Demon Prince is dependent on which of the two demons the player kills first. In a homage to Ornstein and Smough with a bit of a twist, when both demons are killed, the last one to die becomes the Demon Prince, a bigger and badder iteration of the twin demons themselves. Generally, killing the Demon in Pain first makes the fight easier as it gives the Demon Prince a slightly more sluggish moveset. Either way you spin it, this is an endurance fight as the Demon Prince has a huge healthpool with a number of potentially annoying resistances to common forms of damage, such as Magic, Fire and Strike.

For time innumerable, From Software had been trying to recreate the magic of the aforementioned Ornstein and Smough. Dark Souls 2 and Bloodborne put forth a few respectable emulations, but none of them quite reached the lofty height of the Anor Londo pair. This one achieves this in a few different ways. Placing meaning behind which demon dies first is definitely a good first step, and it’s uniquely something missing in many gank fights done since O&S hit the scene. Implementing a Bell Gargoyles-esque AI, where one demon goes on the offensive and the other pulls back to use projectiles, was a smart twist as well. Giving the player a huge arena with crowd control structures that doesn’t feature any fall offs is the final ingredient to make a perfect gank fight, and this one delivers. From Software has struggled making a well balanced gank fight over the years, and while some have been respectable, none come close to this one’s greatness.

4. Darkeater Midir (Dark Souls 3)

Best Dragon boss in all of Soulsborne

5th most votes for ‘best boss’ on community poll’

Had this been an “Andrew’s favorite bosses in Soulsborne,” this guy would’ve been #1 on the list, hands down. Midir is, much like the Twin Demons, the final result of many failed or mediocre bosses of his kind over the years, finally perfected in the end. He is an optional boss in the Ringed City DLC pack, but if you dare skip this one, it’d better be because you’re speedrunning the game, or your playthrough won’t be finished until that glaring mistake is corrected.

Difficulty for this fight is quite high. After all, Midir appeared in second place on our hardest bosses in From Software article and that wasn’t an editing mistake. Midir’s health bar is enormous, he resists every form of damage in the game, has staggeringly high damage output and has mechanics to protect himself from being flanked, unlike most dragons in Soulsborne. Midir takes greatly reduced damage from everywhere other than his head, which takes increased damage. He is technically weak to some really obscure tactics, such as Pestilent Mist or the anti abyssal properties of the Wolf Knight or Farron Greatswords, but these niche strategies don’t make the fight easier by much. The crowd pleaser, however, stems from Midir’s nasty laser attacks which can effortlessly end the fight on the spot. This attack will be used more often if the player allows Midir to make significant distance, placing casting builds at a disadvantage. With no particular build or strategy having a significant upper hand, this boss will be difficult for everyone, which is how an end game boss should be.

Midir has simple, compelling lore that adds a lot to his fight. Unlike most dragons, Midir is, or was, actually heroic. He fought back against the Abyss near endlessly, but like most to also try this, he was eventually corrupted by the Abyss. Dialogue with Shira, Knight of Filianore, indicates that the goal is to grant Midir an honorable death rather than allow him to suffer or, worse yet, completely burn the Ringed City to the ground as he eventually became further impacted by the Abyss. This is a unique twist as, prior to this, dragons in Soulsborne had been antagonistic somehow, opposing the player malevolently.

Interestingly, the player can earn a preview of what the fight is going to partially look like as they progress through the world of the Ringed City. Midir shows up as a mini boss perching over a rocky bridge. He must be driven away, not just to progress but also to gain access to the fight itself. While bosses across From Software occasionally return as mini bosses, this was the first time a boss appeared as a mini boss before the real deal is fought.

Overall, Midir is quite simply the best dragon in all of Soulsborne, and it isn’t close. There is stiff competition for that title, as Elden Ring’s Dragonlord Placidusax, Dark Souls 2’s Sinh the Slumbering Dragon and Dark Souls 1’s Black Dragon Kalameet are all strong contenders. None of them come anywhere close to Midir’s level, however, and he became a no doubt too 5 for this entire list.

3. Burnt Ivory King (Dark Souls 2)

Best boss fight in Dark Souls 2

9th most votes for ‘best boss’ on community poll

It shouldn’t be possible for a spectacle fight to be this amazing, but here we are. Burnt Ivory King was the last boss ever developed for Dark Souls 2, as the final boss of the Crown of the Ivory King DLC pack. The send off to an otherwise controversial, polarizing game can only be viewed as objectively perfect, as this fight has it all.

Difficulty for this fight is highly variable, easily more so than any other boss in Soulsborne. Burnt Ivory King can technically be fought without even going through the Eleum Loyce area. The player won’t have to perform any glitches, stunts or anything, as his boss room is very simply right after the one for Aava, no opposition in gaining access whatsoever. If you do fight it like that, however, it becomes the most oppressively difficult gank fight possibly in all of gaming period, as the king himself will be receiving the support of as many as seven Charred Ivory Knights, some who will be throwing powerful Pyromancies from a distance, some content to get right in the player’s face alongside the king to ensure they have no room to breathe. On the other hand, thorough enough exploration of the area can allow the player to do the ganking. Finding and freeing up to four Frozen Eleum Loyce Knights will eventually kill off the Burnt Ivory King’s numbers advantage entirely, and give the player one knight to fight the king with. Because of how unique difficulty can be, it is difficult to label it with any one score or assessment.

The spectacle to this fight is astounding. In exploring Eleum Loyce and gathering allied knights, the player is essentially mobilizing their own army to go and fight the Burnt Ivory King’s army with. Going through the fog door and seeing the allied knights hop down to the boss room with the player, landing directly alongside them, is a really cool feeling. What’s also cool is the cinematic, emotional masterpiece that is the allied knights sacrificing themselves to close off enemy-spawning portals was really touching. The king himself makes an incredibly cool entrance; when enough of his men have been defeated, an enormous portal at the northern front of the battlefield will spawn, and the king will simply walk through it and strike an offensive pose like a complete and utter bad ass. The tragic, somber but action packed melody of the soundtrack for the fight fits it perfectly, almost on par with Bloodborne’s Martyr Logarius in its own way.

Lore is what really sealed the deal on the king appearing at our #3 spot. The king’s lover is Alsanna, who watches over Eleum Loyce in his absence. She is actually a fragment of Manus amazingly and, unlike Nashandra who also took up a place in royalty, she not only wasn’t able to corrupt the king like Nashandra did, but the king himself essentially ‘saved’ her from being a vile, treacherous person by showing her love and compassion, eventually marrying her and helping her become an entirely faithful, benevolent ally. Considering how purely evil and aggressive Manus himself is, the fact that the king was able to resist him and overturn a piece of him entirely is impressive. But what’s even more impressive is how the king literally built his throne and empire directly over the Old Chaos, the Abyss itself, as to make it easier to lead his men in fighting the Abyss. This, unfortunately, is what ultimately led to his demise along with the reasoning for fighting him. At Alsanna’s request, the player is driven to grant the king an honorable death, alongside some of his un-corrupted knights.

As a lasting note, the king basically fights with a Light Saber whenever he buffs his weapon. Does anything more need to be said?

2. Soul of Cinder (Dark Souls 3)

8th most votes for ‘best boss’ on community poll

Welcome to the best way to end a gaming trilogy that I’ve ever seen, and might simply be in general. This is another one that the community poll surprised me on, with him being voted in 8th place. Back when he was first released, the internet was gushing over him, and for good reason. The Soul of Cinder is on Dark Souls 3’s cover art, and is the game’s final boss. He is fought at the iconic Kiln of the First Flame.

Difficulty for this fight is heavily dependent on RNG, as the Soul of Cinder has numerous different ‘forms’ he can randomly change into that dictate his weapon of choice and fighting style. He begins the fight armed with his simple Firelink Greatsword. From here, he can flick his wrist and turn it into a sorcery catalyst, a scimitar or a spear. These all have varying levels of danger in fighting him- the sorcery variant deals good damage from far away, he can buff himself with his own scimitar and do a lot more damage, and his spear moveset is difficult to dodge. When transitioning into second phase, the moveset undergoes a makeover. Here, the Soul of Cinder gains Gwyn’s Greatsword from Dark Souls 1 and doesn’t put it away. He can use a few different Lightning miracles, most of Gwyn’s moveset and his own devastating five hit combo affectionately referred to as ‘the wombo combo’ by the community. With this much to deal with, learning his moveset is going to take a long time.

Theme and lore really elevate a good fight into genuinely great territory. The Soul of Cinder is the amalgamation of everyone to have ever linked the First Flame. If you played Dark Souls 1, Dark Souls 2 or both, it is therefore accurate to say that you are fighting your characters from those games, which can hit real hard emotionally given how long these games all are. It especially hits hard when the Soul of Cinder calls upon the very first to do it, Gwyn, to make up his second phase. This isn’t just Gwyn’s moveset, but we also get a slightly remixed version of Gwyn’s soundtrack as well, which can really bring the whole experience full circle in an impressive way.

Overall, with a Dark Souls 4 being unlikely, it is possible that this is the last ‘Souls’borne boss we will ever see. In that regard, the send off was absolutely perfect, a fantastic representation for how video games have turned into art over the years.

1. Slave Knight Gael (Dark Souls 3)

Best boss in Dark Souls 3

Most votes for ‘best boss’ on community poll

Did I say Soul of Cinder was the best way to end a trilogy? While he is the final boss the player must defeat to end the game, it was Gael here who was the final boss in the final DLC ever developed for the Dark Souls trilogy. And to nobody’s surprise, it was Slave Knight Gael who climbed a mountain of 199 other bosses to appear at the top.

Challenge for this fight is very, very high, arguably the hardest boss in Dark Souls 3. Gael has an incredibly beefy healthpool to go with three separate phases. In first phase, he is quadrupedal and fights with a very feral tension of sorts, with wild and erratic sweeping strikes with his sword, a tantrum-esque combo and a grab attack with enormous range to go with good speed to keep up with the player. Most of Gael’s attacks in this phase are difficult to punish safely. Second and third phases are where things get wild. Gael will stand on two legs and fight with much more composure. He has a loaded arsenal full of various different melee attacks, a fully automatic crossbow, a couple miracles to go with one sneaky signature detail: his cape, which artificially extends the range of his melee attacks and makes them that much harder to properly dodge. Third phase retains most of second phase’s traits while adding a few details. Here, Gael can periodically self-detonate a series of ethereal skulls that do a lot of damage, and when the hit the ground, the spot they hit will shortly thereafter be struck by lightning. Gael doesn’t stagger very easily, he cannot be parried nor can he be riposted or backstabbed, leaving little room for any respite. With his meaty healthpool, good for 4th highest in the entire game, this is going to be a tough one.

While Gael’s fight is masterful, lore and theme are arguably even better. Gael has been guiding the player through the DLC up to this point, being an NPC summon for Sister Friede and the Twin Demons, while also leaving helpful messages to lead the player through the Dreg Heaps. When fought, things have essentially ‘fast forwarded’ to the end of the world, where Gael no longer holds the player as affectionately. This, as it turns out, was all according to plan. Gael wanted to secure the Blood of the Dark Soul to help his lady create a whole new world, but actually obtaining this greatly corrupted Gael, and would’ve prevented him from making good on his mission. He knew that this would not happen to the player, and that the player would have the power to put him down and successfully deliver this item, and this is why he took them as far as he did. In the fight, Gael eventually goes completely hollow when transitioning from first to second phase. Given that the setting is presumably at the end of the world, it is then possible that the player themselves is the last non-Hollow living being in the entire world.

The boss room for Gael is absolutely massive, but also thoroughly detailed. It is a well done apocalyptic setting which serves the purpose of a grand final battle, the last one we would ever see made in a Dark Souls game. The aesthetic of such a climactic battle taking place in what looks like a desolate desert with crumbling buildings everywhere and hardly any signs of life whatsoever is breathtaking, making it out to be arguably the best boss room in all of Soulsborne. It’s a captivating way to have ended the trilogy, and it unsurprisingly ends off the Boss Rankings list as well.

Overall, making these rankings was a lot of fun, even if it was a ton of work. Some technical mistakes were made, but it was overall a really fun experience, sharing these posts with the community and frequently getting strong feedback upon doing so. If you’ve stuck with these rankings for any period of time, I thank you and hope you remain interested in InReview’s content as a whole. As for what’s next, we’re more than likely going to be done with Soulsborne bosses as a whole for some time, but I will continue to trot out mostly Elden Ring content moving forward.

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